Head to head
Table (click a header to sort; click a row to scroll to its card)
Clips
Picks
Starred arms with their numbers, as markdown; copy this back into the session.
Scene: painters (PUBLIC scene: two painters, one covering a wall; live-action two-shot, 141 f T2VA, 25 steps, 1376x768, two lines, no cuts) (all scenes). Same seed everywhere; the reference is the exact W4A8 arm (ref_w4a8_exact). Mixed page: the 13 colored arms FAKE-QUANTISE activations of a region of the shipped W4A8 model (weights stay int4 g16; their wall times carry the fake-quantiser's overhead), and the gold cards are REAL checkpoints rendered on native kernels - their wall times are the regimes' actual speed. No shot cut in this scene, so motion-curve corr reads smoothly rather than bimodally; every perturbed render is a sibling take and distance from the reference does not rank quality inside the family (the int8 control on the bakery page proved that).
Click a clip to play it with sound; hover plays muted; d on a card swaps in the amplified |arm - ref| view. Star candidates, send two to A/B, flip with f, choose which side you hear, wipe with the slider. Cost columns marked [PROJ] are projections from GEMM microbenches; everything else is measured.
Starred arms with their numbers, as markdown; copy this back into the session.