Dials on a First Frame

Image-to-video holds the look. Loosen the hold, and the dial comes back.

Give H3 a first frame and a look dial mostly stops working: the picture's light and colour carry through the clip, however hard you push. These clips show what happens when the first frame is held more loosely with MAINodes' H3 Cond Strength node (guide_strength below its default 0.999), using the h3_evil_sinister dial on one scene. Pika H3 Flex, 6 steps, seed 42 for every clip, so treat it as a lead, not a rule.

the problemA first frame pins the look

Every image-to-video clip below starts from this picture (the first frame of the text-to-video control):

A woman in a red coat on a train platform at dusk, a yellow-nosed train arriving

In text-to-video, sinister +1 turns the warm dusk cold and blue. Given the picture as a first frame, even +4 leaves the warm sunset in place; only the train changes.

No first frame vs a first frame at the default pin

text-to-video control
text-to-video sinister +1cold, blue
first frame, default pincontrol
first frame, default pin, sinister +4still a warm dusk

overviewThe whole grid

Rows: text-to-video, the default pin, and guide strength 0.3, 0.2, 0.1. Columns: control, +1, +2, +4, +6. Black cells were not rendered. No sound in the grid; the clips further down have it.

guide strengthopening vs the picture (pixel difference)darkening at +4cold shift at +6
0.999 (default)4none–
0.3~11+8+5
0.2~20+9+7
0.1~28+12+19
text-to-video +1–+18+18

How close the opening stays to the picture depends only on the guide strength, not on the dial strength.

a recipeMost of the look, the same opening

Guide strength 0.1 with the dial at +4 gives about two thirds of the text-to-video darkening while the clip still opens on the picture. At 0.2 and 0.3 the opening stays closer to the picture and you get about half.

Guide strength 0.1

guide 0.1, control
guide 0.1, sinister +4darker and cooler

Guide strength 0.3

guide 0.3, control
guide 0.3, sinister +2darker platform

the fun partPast +4: the dial becomes content

Push to +6 at a loose pin and sinister stops changing the light and starts changing what is there. The clip still starts exactly on the picture, then turns into something sinister: at guide 0.2 a spiky, dragon-like head pushes into the frame; at 0.1 the woman becomes a skull-faced figure under a cold, overcast sky.

Sinister +6

guide 0.2, control
guide 0.2, sinister +6a creature pushes in
guide 0.1, sinister +6a skull-faced figure

notesWhat else we tried

One scene and one seed. All numbers, settings and the earlier steps are in the Dials research notes (T5 to T5j).